- #CALL OF DUTY BLACK OPS 2 SOUND STUDIO MOD#
- #CALL OF DUTY BLACK OPS 2 SOUND STUDIO WINDOWS 10#
- #CALL OF DUTY BLACK OPS 2 SOUND STUDIO SOFTWARE#
- #CALL OF DUTY BLACK OPS 2 SOUND STUDIO PC#
- #CALL OF DUTY BLACK OPS 2 SOUND STUDIO TORRENT#
Unused sound files are the only remains of them. Hellhounds are seen in-game normally, but not in the map 'Five'.
#CALL OF DUTY BLACK OPS 2 SOUND STUDIO SOFTWARE#
Call Of Duty Black Ops Sound Files Download Software CandolierĪ cut Perk-a-Cola perk, which was probably going to be similar to the 'Bandolier' perk from Call of Duty 4: Modern Warfare and Call of Duty: World at War. There are sound files of the characters talking about it, but Dempsey is the only one who mentions it by name. TufbrewĪ cut Perk-a-Cola perk, planned for the Zombies map 'Ascension'. Upload the sound files that are discussed.Ī cut Perk-a-Cola perk that was planned for the Zombies map 'Ascension'. In addition, Pack-A-Punched versions of the Kiparis, Stoner63, Skorpion, and WA2000 exist in the game files. However, the Pack-A-Punched version of the weapon, the 'Red Mist' is fully present and working, adding an attached flamethrower. It does very little damage, has no firing sound and cannot be Pack-A-Punched. Zombies Mode Weaponsįor some reason, the AK-47 is present in Zombies mode, but normally inaccessible and only half-finished. An unused Pack-A-Punched variant known as the 'Wunderwaffe DG-3 JZ' can be used in Call of the Dead with the help of the console command 'give tesla_gun_upgraded_zm', though it has no texture. The sound bits for 'Five' still exist along with the 'Kino der Toten' quotes. It would've most likely been obtained through the Mystery Box. Cut quotes seem to suggest that it was originally available for 'Kino der Toten' and 'Five'. The Wunderwaffe DG-2 is used, but only in some of the original zombies maps. It can also be used in 'Five' using console commands. Audio bits for the Tropas, Black Ops, OP 40, Spetznaz, and the NVA faction announcers remains. The coding strings are 'mp40_mp', 'mp40_drop_mp' and 'mp40_blinged_mp'.
The MP40 is used in the campaign, but strangely has coding to be obtained as a killstreak. The coding string 'mp_m1887' suggests that the Model 1887 was also planned to be usable in multiplayer. However, unused coding suggests it was to appear in the missions 'Payback', 'Redemption', and 'Rebirth'. The Model 1887 is used, but only in 'Vorkuta'. Interestingly enough, a model as well as cut quotes from 'Five' and 'Kino der Toten' remain, which suggests it was to be used in those maps as well. The M2 Flamethrower is used, but only in Dead Ops Arcade. These weapons are used, but unused coding shows that they were supposed to be used in other levels (or modes). WEAPON_DEFAULTWEAPONĪ development fragment in almost every Call of Duty game. Unused sound files suggest it was to be used in the zombies map 'Five'. Empty files for the Thompson can be found in the regular version suggesting it was most likely planned for a zombie map. The Thompson is used in the Prestige or Hardened editions of the game, as well as the Rezurrection DLC.
#CALL OF DUTY BLACK OPS 2 SOUND STUDIO MOD#
Can only be used by shunting it over into normal multiplayer with the Mod Tools. Code, player animations and some zombie functions still exist. SabertoothĪ big-ass chainsaw intended for Zombies mode. Oddly enough, it did appear in the DS version. Files exist for this weapon in the game data. However, it does have a slightly unfinished pick up icon. While carried by Steiner in a cutscene for the mission 'Project Nova', the P38 is never seen in normal gameplay. It can be found by using the 'give all' command. This is a leftover from Call of Duty: World at War, where it was used as a co-op card option. It has proper first person animations and works perfectly as a player weapon.Īn M1911 pistol that fires Rifle Grenades. TELL US WHERE THE UNUSED CONTENT IS, MASON!įunctions exactly like it did in Call of Duty: World at War.
Upload the remaining sound files, and reorganize the Maps sectionĬall of Duty: Black Ops is the first game in the Black Ops subseries of Call of Duty games, taking place in the '60s. Released internationally: November 9, 2010
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